Hi
Is this working , or we need to do some “trick” in asset , like for particles , where we need vopsop , to move particle with velocity in between frames.
I see asset creates , some velocity conversion node , and i can see velocities in viewport but not in render.
When i put whole frame MB , arnold caculate some motion blur , but i don't know this is correct mb or not.
Also i tried puting timeblend node in asset , but this crash arnold.
Thanks
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Houdini Engine for Maya » Volumes Motion Blur?
- Radovan Milosevic
- 8 posts
- Offline
Houdini Engine for Maya » Particles Memory Problem?
- Radovan Milosevic
- 8 posts
- Offline
Hi
I have particle bgeo file 500 mb , when i load this file in maya , memory jump to 18GB(in houdini is like 7GB)
Any info about this?
Thanks
I have particle bgeo file 500 mb , when i load this file in maya , memory jump to 18GB(in houdini is like 7GB)
Any info about this?
Thanks
Houdini Engine for Maya » Changing Topology Mesh Motion Blur?
- Radovan Milosevic
- 8 posts
- Offline
I tried second method and it is working.
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks
Houdini Engine for Maya » Changing Topology Mesh Motion Blur?
- Radovan Milosevic
- 8 posts
- Offline
I tried second method and it is working.
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks
Houdini Engine for Maya » Changing Topology Mesh Motion Blur?
- Radovan Milosevic
- 8 posts
- Offline
Hi
Is this working now?
I tried this writing geometry (like $F4 and $FF) , and i'm not getting motion blur.
Thanks
Is this working now?
I tried this writing geometry (like $F4 and $FF) , and i'm not getting motion blur.
Thanks
Houdini Engine for Maya » maya batch render problem?
- Radovan Milosevic
- 8 posts
- Offline
Ok , i tested in old scene , that was problem.
I created new scene , and batch render works.
Thanks
I created new scene , and batch render works.
Thanks
Houdini Engine for Maya » maya batch render problem?
- Radovan Milosevic
- 8 posts
- Offline
I install houdini build 13.0.521 and load new engine plugin in maya, and problem is the same(when i run batch render for sequence , all rendered frames are the same).
Only thing is that asset was made with older houdini version.
Can that be a problem?
Only thing is that asset was made with older houdini version.
Can that be a problem?
Houdini Engine for Maya » maya batch render problem?
- Radovan Milosevic
- 8 posts
- Offline
Hi
I made simple asset where i'm reading some pyro fx bgeo sim.
I import this asset in maya , and when i scrub timeline everything is working ok.
But when i do batch render or submit render on farm , asset is not updating cache from disk.
Any info?
I made simple asset where i'm reading some pyro fx bgeo sim.
I import this asset in maya , and when i scrub timeline everything is working ok.
But when i do batch render or submit render on farm , asset is not updating cache from disk.
Any info?
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